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James Peret d291ced45a
Fix ObjectPooler despawning effects on frame 1
Spawn() never reset AutoDespawnTimer, so dieTime defaulted to 0 and
Time.time >= 0 was always true, causing pooled objects to despawn
immediately. Now calls timer.Reset(hash) after activation. Safe for
consumers without an AutoDespawnTimer (GetComponent returns null).
2026-06-29 02:20:44 -03:00
Runtime Fix ObjectPooler despawning effects on frame 1 2026-06-29 02:20:44 -03:00
package.json Add package.json for UPM git install 2026-06-29 01:46:09 -03:00
Runtime.meta Initial commit 2026-01-19 17:19:50 -03:00