No description
- C# 100%
Spawn() never reset AutoDespawnTimer, so dieTime defaulted to 0 and Time.time >= 0 was always true, causing pooled objects to despawn immediately. Now calls timer.Reset(hash) after activation. Safe for consumers without an AutoDespawnTimer (GetComponent returns null). |
||
|---|---|---|
| Runtime | ||
| package.json | ||
| Runtime.meta | ||