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- C# 98.8%
- ShaderLab 1.2%
This commit syncs the workspace to exactly match the InfiniSwarm project's active TerrainEngine package. The package now builds correctly for InfiniSwarm. Deleted (files not present in InfiniSwarm): - Runtime/V2/ (abandoned WIP, preserved in git history via previous commit) - Runtime/SimpleMapDataGenerator/ (3 files, unreleased v0.0.3 feature) - Runtime/ChunkTerrainPipeline.cs (unreleased v0.0.3 feature) - Runtime/ChunkTerrainPipelineObject.cs (unreleased v0.0.3 feature) - Runtime/IMapDataGenerator.cs (unreleased v0.0.3 feature) - Runtime/MapChunkDataContainer.cs (unreleased v0.0.3 feature) - Runtime/VoxelUpdateData.cs (unreleased v0.0.3 feature) - .gitignore Overwritten (InfiniSwarm's patched versions): - Runtime/ChunkTerrainGenerator.cs (Unity 6 NavMesh API, stripped tooltips) - Runtime/ChunkTerrainCullingSystem.cs (simplified culling, initializeOnStart) - package.json (removed sirenix dependency) Consolidated: - ChangeLog.md (merged v0.0.3 unreleased notes + sync entry) |
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| Runtime | ||
| Shaders | ||
| ChangeLog.md | ||
| ChangeLog.md.meta | ||
| package.json | ||
| package.json.meta | ||
| Readme.md | ||
| Readme.md.meta | ||
| Runtime.meta | ||
| Shaders.meta | ||